30 December 2007

Chase! animatic



please....i need to hear comments from u guys... pleasee~

we appreciate all of your comments, we need more feedback as to which part are we lacking, which part can we improve and thank you for your co-operation.

21 comments:

  1. Oh..familiar nye suara?

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  2. sedap kan suara dlm tu ?

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  3. storyline so lame..too much love hina maybe..the twist at the end could be better..

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  4. ...since when did Love Hina had 3 guys and a girl playing tag? :|

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  5. I feel the whole story feels quite static... as if there's no rythm there. I think it's the timing, when the jokes comes in there's not much of an impact.. no feel... ahahah
    good try anyway... but gotta try harder on how u portray every shot and the conti from one shot to another and as well and the feel, the mood and the message. Good Luck, and all the best.

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  6. when u said the twist at the ending could be better, tell us how, or at least tell us whats wrong with the twist. thanks

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  7. as for the love hina..i was mentioning about the joke in this project..it seems unoriginal..looks like it has been done before in many animes..about the twist..it feels like it was too planned..doesn't came out naturally..like "oh,lets put some twist at the end. that would be cool!"

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  8. hey thanks again for the comment. please let us know if there is anything else we can improve on.

    and for anas... hehe LOM! kami masih mengumpul comments.. :P

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  9. huiyo.. hampir semua aksi berlari..
    hmm.. interesting.. ;)

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  10. This is a funny online-VR tag game..hmm interesting. Stream-X lolz

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  11. I think you guys can exaggerate the actions quite a bit. Since you've got a nice setting with a good VR concept, you could add more weird/amazing action bits that makes the audience feel "eh what's going on? how are those kids able to jump that high/run that fast" sort of reaction. Like saaaaaaay lah one kid can jump high, another can go invisible, another can walk through walls. Then only the twist at the end will make sense out of everything and people will think "waaayy cool i wanna play that VR thing toooo"

    Tapi macam susah. Kalau tak larat takpe la hehe.

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  12. lawa ar aku teruja dgn concept baju watak tu lawa n idea baru, best arrr :D

    animatic tu byk adegan lari eh, pelbagaikan gaya berlari tau, angle tu penting tu muahaha merepek je aku, gogo panjang, hakim, obot dgn sape eh...

    All the best...

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  13. Agree with Invader..that is how you make it cool..xkan head gear tu guna utk tuka environment je? blehh.... i hate u kalo xbuat.

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  14. i'll sing along with u ......... >=V

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  15. for me aku rasa .. if korang dah stick ngan storyline ni, part yg leh improve, banyakkan tight shot. focus more kat expression. later masa 3d animatic lagi clear kot nak comment cam continuity ke tu sume, so for now okla. exaggerate camne mood dia bila tinggal 2 orang je tgh kira polisentri, pastu bila that guy jadi, timing dia cam cepat sgt start game, cam ada " vs " tu tak strong sgt. Show characteristic, cam laki yg jadi tu, nama dia sapa ? obot eh ? so buat la jalan cam monster ke, sebab starting dia kejar perempuan kan. takkan la selamba sgt characteristic dia. Just example la, could be something else. Tapi jgn la terus lari je camtu je. Tak best.

    lagi, tak nampak camne contrast, byk linear kut. bila tgh kira sapa jadi, pastu bila start game, cam tak nampak camna fun main game tu. concentrate kat satu shot yg ko rasa orang for sure akan igt cerita ko. Maybe masa that guy nak sep pompuan tu, ko tambah satu shot cam that guy senyum happy/confident dah nak dapat tangkap, CU shot la, pastu pap kaki sampai,Timing dia penting. Jgn spoil kan dulu ngan kaki dtg, terus adui.. tak nampak sgt contrast. Just opinion aku la.. aku comment byk pun, FYP aku dulu biase je. So all the best !

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  16. terima kasih semua kerana memuji animatics kami walaupun kami tak perlukan pujian, kerana sudah biasa. kami hargai segala komen2 yang dahsyat, dan kami akan memperbaiki lagi dgn story yang lebih cun. hopefully. thanks again.

    yang tak tahu malu,
    obot

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